Spotlight: Shadow of the Colossus

Shadow of the Colossus is a game I had always wanted to play and in fact was waiting eagerly for its release date to come along, but due to circumstances I can’t quite remember I missed out on it altogether. It wasn’t until Viperfish handed me his own prized copy of the title that I woke up to the fact that I completely missed out on it. Having been a fan of their previous title, Ico, I dusted off my now ancient Playstation 2 and rode into the atmospheric world of the colossi.

It’s a rarity within the vast amount of games that exist to find one that can suck you straight in from the moment you hit the start button and never let go till well after the final credits roll, and without a doubt SotC achieves this in bucket, no truck, no an extremely large container of loads of all things awesome.

You take up the role of Wander and enter an ancient structure with your horse and a seemingly lifeless girl named Mono. Within moments you are thrust into a quest issued by a booming voice above in order to save her. The task is simple. Ride around on Agro, the horse, and seek out and destroy the colossi that exist amongst the lands. No waves of enemies or tricky side-stories to tackle. Find the colossus and take it down and multiply that by sixteen.

They only get bigger

As simple as it sounds, the game is a whole heap of fun. While it may seem like an intense action game, when you meet the colossi, it feels more like a puzzle game as you need to identify each giant and work out how to get to their vital spots. Getting to those vital spots is the next trick. You don’t just simply walk up to them and tap their leg. No, you climb those beasts and grip to their fur, or stone structures, for dear life in the hope that you will reach that ‘sweet’ spot and bring the pain and hopefully their demise. Words can’t justify how epic/heroic that experience is. The colossi are huge and the battle is intense. By the end of each encounter it felt like I had clawed my way up a glass wall and my grip, both in game and out, had increased ten fold.

Even playing this game today, with all the latest whizz bang graphics of the ’10s, the game still looks pretty and picturesque. Even more so it is an art-work as I felt Ico was before it. There are moments where I found myself just walking amongst the land and looking around. Admiring the view, until the screen was filled by a gigantic fist belonging to one, ticked off, colossi. I think the simplicity of the world worked wonders in keeping the game timeless and should hold well for quite some time, unless of course they decide to update it somewhat for the PS3.

All in all it was a fantastic experience and one that no gamer should miss out on. Don’t make the same mistake I did, jump in and give it a go if you stumble across it. If you haven’t played Ico either I suggest you give that a shot while your at it.

About the Author

Dan co-hosts the Gameolio Podcast and handles the administration of the website. Occasional poster and frequent deleter with a strange love of the colour green.